the mouse sees

Post-mouse 5.4.21

The Computer Mouse Conference 2021 web page is now archived here. There you can watch the livestreams and scroll through the chatrooms from April 29th and April 30th. The text from the chat, in the right panel, was open to all participants and attendees. On 4/29 and 4/30 the conference site was only viewable to people with tickets, of which there were 305! The collaborative zine organized by Neta Bomani was simultaneously livestreamed on Thursday and Friday and was open to the public.

The Computer Mouse Conference (since 2019) is organized by Emma Rae Bruml and Ashley Jane Lewis and this year would not have been possible or nearly as fun if not for each of the following people: DeAndra Anthony, Mattie Barber-Bockelman, Ed Bear, David Bering-Porter, Neta Bomani, Ingrid Burrington, Sangmin Chae, Ryan Clarke, Billy Clark, Lori Emerson, Nabil Hassein, Kameelah Janan Rasheed, Shannon Mattern, Lauren Lee McCarthy, Charlton McIlwain, Cezar Mocan, Ayo Okunseinde, Mimi Ọnụọha, Allison Parrish, Dorothy R. Santos, Mindy Seu, Daniel Shiffman, Cy X, and Jonathan Zong.

Watch The Dada of All Demos, performed on February 24th 2021.

The Computer Mouse Conference 2021 is happening! Buy tickets here.

Poster for Computer Mouse Conference. An image of 5 white Apple Mouses in a circle with their chords tangled in the center against a brown background. Names of participants and supporters are listed at the edges.

Dear visitor,

Welcome to The Mouse Sees, a project by emma rae bruml norton in collaboration with CultureHub on the history of the mouse as a seeing object.

The Mouse Sees is meant to expand discussion on the computer mouse. Throughout the project I will publicly study and attempt to locate a history of vision embedded within the computer mouse. The project will sustain, in its materiality and performativity, a departure from Doug Engelbart’s notion of the user. Ultimately the project and its interlocutors will convene online, at times asynchronously, at times in real time, for the second Computer Mouse Conference , co-organized with Ashley Jane Lewis. The conference will be held here on this page in the spring of 2021.

Through December 2020 I will be posting objects which have opened up questions around histories of vision and the computer mouse. I will tweet when there is an update in case you are interested in following along. On 2/24/21 I'll be livestreaming The Dada of All Demos, a performance lecture which re-orients us to the conditions and tools that made The Mother of All Demos possible. It will be fun. I'll be channeling ~*~Douglas-Engelbart-Energy~*~ and leading a collective scroll through a series of images.


Current object: the lightpen
last updated Sunday November 29, 2020

An advertisment for a Symtec lightpen. The ad is a black and white graphic, underneath the Symtec logo it reads: Professional Lightpen for your IBM personal computer. The graphic is reminiscent of 1980s design, almost cartoon like, with geometric shapes and grid lines. The light pen is featured in the center and is plugged into a keyboard behind it. The whole image is in a dramatic linear perspective, creating an illusion of three dimensional space, like somehow this image is coming out of the past and into the future.

One of my favorite histories of the screen, “The Random-Access Image: Memory and the History of the Computer Screen,” is written by Jacob Gaboury. In the writing, we learn that a history of the screen is dually a history of the vacuum tube. 1 Early cathode ray tube screens saw a wide array of input devices for pointing, tracking, choosing, and classifying. Because vacuum tube screens turned information into light, they required an input device that shared the language of light as signal. The mouse interrupted the history of the screen.

It did not initially share with it a common language of light.

The origins of light-bearing input devices belong to The Whirlwind computer. Unlike the machines that came before it, the Whirlwind was able to display information in real-time, a new moment for computers whose earlier capabilities were process-oriented and without the use of a screen. The Whirlwind was able to receive inputs and produce outputs in real-time because it used a three-dimensional array of magnetic core memory, an efficient organization of physical computing components that allowed for the fast storing and retrieval of data. The team behind the Whirlwind created an input device using the language of light, and this is where the mouse's predecessor, the light pen, first materialized.

Operators of the Whirlwind could continuously interact with information on the screen for the first time. 2 Later, the ability to point out and interact with objects on the screen became most useful in the Semi-Automatic Ground Environment. The SAGE computer FSQ-7 allowed its operators to point out aircraft with a light gun.3 At this point, the screen was still thought of as a substrate like paper, the analog substrate for tracking and storing, and the light gun was the next best iteration of moving from the analog act of writing to the digital act of pointing. In this sense, the problem of computing became not only the act of programming switches but also the act of moving along x and y coordinates. The image above can be found on the Internet Archive at this link.

1Jacob Gaboury, “The Random-Access Image: Memory and the History of the Computer Screen,” Grey Room 70 (March 2018): 24–53. 2Charlie Gere, “Genealogy of the Computer Screen,” Visual Communication 5, no. 2 (June 2006), 148. 3Paul N. Edwards, The Closed World: Computers and the Politics of Discourse in Cold War America (Cambridge, Massachusetts: The MIT Press, 1996), 106.

Previous object:

the planimeter

A pencil drawing of Jakob Ansler's planimeter. Found in a book published in 1886 called Mechanical integrators, including the various forms of planimeters. The planimeter pictured is tracing the area of an amorphous blob.

In tracing a history of one forgotten device there appears another: the planimeter.1 Already deeply familiar with the x-y space of the screen, Doug Engelbart credits his inspiration for the mouse to the planimeter. 2 The construction of the planimeter, invented in the early nineteenth century, allowed for the calculation of an area of an irregular shape in two dimensional space. Years later it was discovered that planimeters could be used in conjunction with one another to solve not only integration functions but also differential equations.3 It wasn’t until Vannevar Bush used torque amplifiers in his Differential Analyzer that this discovery could be physically performed through computation. 4 Pictured above is Jakob Ansler's 1856 planimeter. The image above can be found on the Internet Archive at this link.

1 Marie-Jose Durand-Richard, “Planimeters and Integraphs in the 19th century. Before the Differential Analyser,” Nuncius: Journal of the History of Science 25, no. 1 (2010), 101–24. 2 Douglas Engelbart, “Stanford and the Silicon Valley,” interview by Judy Adams and Henry Lowood, Oral History Interviews, March 4, 1987. 3 Allan G. Bromley, “Analog computing devices”, in William Aspray, ed., Computing before Computers (Iowa State University Press, 1990), 179. 4 Bromley, “Analog computing devices”, 180.

A little history on the genesis of Engelbart's mouse:

In 1968 the Augmentation Research Center, Engelbart's lab, presented their work through a live demonstration -- a kind of performance lecture. The presentation was centered on a new computing contraption named “the oN-Line System”, or NLS. Although the NLS was the physical product of the Augmentation Research Center’s work, Engelbart was always more interested in there even being a possibility for exchange between the human and the computer. His commitment to the computer was a commitment to thinking of intelligence as something to be augmented, not replaced. He had set out not only to re-imagine what computers could do, but also to re-imagine what humans could do. His ultimate goal was to produce a new kind of “knowledge worker.” 1 The oN-Line System’s physical construction included an amalgamation of devices, all situated within optimal distance for the human to the machine: one hand to a mouse, another hand to a chord set and keyboard, and eyes to the screen.

The live demonstration of NLS, later coined “the mother of all demos”, performed some of the earliest versions of hyperlinks, multiple windows, video conferencing, cross-computer collaboration, and perhaps of the most importance, the use of a mouse. Windows, hyperlinks, and programmers at separate but connected computers were all easily accessible to individual using the system. What set Engelbart’s demo apart from other advances in computing at the time was that the oN-Line System kept the human embedded within the mediation of inputs and outputs. As John Markoff notes, it kept “the man in the loop.” 2 Eight years after its invention in 1971 Bill English took the mouse out of its looped system and into Xerox Parc. English’s original prototype was redeveloped for the first personal computer the Xerox Alto. We can thank the Xerox Alto, a computer that heavily inspired the Steves of Silicon Valley, for the desktop metaphor.3 The visual interface of files and folders and trashcans are still with us today and through their tendency towards the visual they call for the use of a computer mouse.

1 Thierry Bardini, Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing (Stanford, Calif.: Stanford University Press, 2000), 107. 2 John Markoff, What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry (New York: Viking, 2005), 355. 3 Here I am referring to Steve Jobs and Steve Wozniak who began Apple Computer together in 1976. However, it’s worth noting that the canonical history of Silicon Valley, which we are here to subvert, is studded with Steves: inventor of the digital camera Steve Sasson, creator of the early video game Spacewar! Steve Russell, developer of early web mapping software Steve Putz, inventor of an early version of the optical mouse Steve Kirsch, and wearable computing engineer Steve Mann. The list does go on.
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